ABI Field Index1.0.0.142.19

Armour and helmets / material and effective durability

Class is the floor.
Material is the real cost.

Two class 5 rigs with the same listed durability do not survive the same number of rounds. The material modifier decides how fast a plate burns down, so this table prints both the in-game durability and the effective figure derived from it.

48Body armours
39Helmets
6Armour classes
8Materials

Protection table

sortable / filterable

Effective durability is listed durability divided by the material modifier, rounded up: aramid 0.30 absorbs damage three times slower than glass at 0.60. Speed and ergonomics columns show the penalty the item applies.

87 / 87 rows
Item Type Class Durability Effective Material Protected areas Weight Speed Ergo

Material modifiers

durability damage taken

When a round with 10 armour damage hits aramid it removes 3 durability; against glass it removes 6. Lower is tougher.

MaterialModifierArmour damage takenPractical read