Kamona tactical reference / patch 1.0.0.142.19
Know the round.
Know the armour.
Know the room.
Arena Breakout: Infinite rewards the player who knows which round cracks class 5, which key pays for itself, and which extract is still open. Those three answers live on one screen here: sortable, filterable, and printed straight from the game data.
Quick lookup
search every tableType a round, a calibre, a weapon, a key, a sector or an extract. Matching covers names and the figures behind them, so “valley”, “5.56” or “covert” all land somewhere.
| Result | Table | Key figure | Detail |
|---|---|---|---|
| Type at least two characters, or pick a suggestion above. | |||
Calibre penetration ceiling
best round per calibreEach bar is the highest pierce level reached inside that calibre, taken straight from the ammo table. Click a row to see the round that gets there, what armour classes it defeats, and how much flesh damage you give up for it.
Open the index
five tablesEvery table sorts on any column and filters without a reload. Numbers come from the game's own data templates; anything the source has not published is marked as a gap instead of being guessed.
Ammo Chart
71 rounds across 14 calibres, each with pierce level, flesh damage, armour damage and the class ladder it defeats.
02ProtectionArmour and Helmets
48 rigs and 39 helmets with material modifier, effective durability, and the speed and ergonomics they cost you.
03LootKey Guide
43 keys by sector, the container list behind each door, and a tier grade so you stop buying keys that never pay back.
04MovementExtraction Maps
Real sector maps for Farm, Valley and Armory with 14 extracts, 13 key rooms and 528 loot pins plotted on them. Click a pin to read its condition.
05PairingLoadout Pairings
Real weapons matched to real rounds of their calibre, filtered by the armour class you expect to face.
The three mapped sectors
real terrain, plotted markersEach thumbnail is the same terrain art the maps page renders at full width. Pick a sector to jump to its board, where extracts and key rooms are clickable pins and the loot field is drawn as texture.
Field footage
creators worth watchingThree videos that cover the same ground as this index from a player's seat: how penetration and range actually behave, what is behind the locked doors, and how a sector's extracts connect. Thumbnails load locally; the player only loads when you press play.
What this index does not claim
data honestyAmmo, armour, weapon and key values come from the game's published data templates. Four limits are real, and each is shown rather than papered over.
| Dataset | Status | Detail |
|---|---|---|
| Key room loot | Partial | 13 of 43 keys have a published container list. The other 30 carry their sector and durability but no loot grade, because the source still marks them pending. |
| Farm extracts | Missing | The community map for Farm carries no extraction markers yet. The Farm card says so instead of inventing pins. |
| Attachment builds | Not modelled | No verified attachment stat table exists for this patch, so loadout pages pair weapons with rounds only and never list attachments. |
| Container weights | Relative | Key grades rank container classes against each other, from premium weapon case down to jacket. They are not market prices. |