ABI Field Index1.0.0.142.19

Sources and method

Where every number comes from.

This index is a fan reference, not an official product. Every stat printed here was read out of the game's published data templates and the community interactive maps, then normalised into six JSON files. Where the source has not published a value, the page shows a gap instead of a guess.

Data sources

six datasets
DatasetSourceRowsFields
AmmunitionGame ammo data template71Calibre, pierce level, penetration, flesh damage, armour damage, velocity, accuracy, both recoil axes, wound type
Body armourGame body armour data template48Class, durability, protected areas, material, movement and ergonomics penalty, weight
HelmetsGame helmet data template39Class, durability, material, covered areas, ricochet class, sound profile
WeaponsGame weapon data template77Calibre, firing modes, rate of fire, ergonomics, both recoil axes, stability, accuracy, hip fire, effective range, muzzle velocity, weight
KeysCommunity key index43Sector, durability, container list (published for 13 of 43)
MapsCommunity interactive map payloads, plotted on the rendered sector art528Marker category, title, condition text, position as a percentage of map bounds. Extracts and key rooms are clickable pins; the remainder are drawn as a non-interactive loot field.
Map artworkCommunity-maintained Arena Breakout: Infinite wiki map set3Terrain art only. Re-encoded to WebP at 1600px and 2400px and desaturated so the marker layers stay legible; no terrain is redrawn or generated. Marker coordinates and all written analysis are this site's own.

Derived values, and how they are derived

no black boxes
ValueFormulaWhy
Effective durabilityListed durability / material modifier, rounded upTwo plates with the same listed durability burn down at different rates depending on material; the effective figure makes them comparable.
Defeats armour classPierce level >= armour classThe pierce level is the round's own tier; a round defeats any class at or below it.
Key loot scoreSum of container weight x quantityContainer weight is a fixed hierarchy from premium weapon case (9) down to jacket (1). It ranks rooms against each other and is explicitly not a market price.
Key gradeS >= 20, A >= 13, B >= 8, C > 0, otherwise pendingThresholds are set against the actual published score spread (5 to 26) so each band holds rooms of comparable container value: S is the single premium room, C still pays something back.
DPS indexRate of fire / 60 x best-round flesh damageCompares sustained output between weapons that share an armour-class ceiling. It ignores reload time and recoil control, so it ranks rather than predicts.

Known gaps

stated, not hidden

Patch and updates

1.0.0.142.19

All datasets were generated for patch 1.0.0.142.19. Balance changes in a later patch invalidate the affected rows; the generation date is printed in every JSON payload so a stale table is visible rather than silent.